World One
The foundational series. Build a top-down tile world from scratch — grid, movement, collision, interaction, and enemies.
No prior game development experience needed — just some familiarity with JavaScript.
The Foundation
- Why Tiles? - Introduction to tile-based games
- Map Format - How to store tile maps
- More Maps - Working with different map types
- Rendering a Map - Drawing your world
- The Hero - Adding a player character
- Keys to Move - Player movement
- Hit the Wall - Collision detection
Making a Game
- Getting Items - Collectibles and pickups
- Open the Door - Multi-room worlds
- Locked Doors - Keys and locked doors
- Pushing Tiles - Tile puzzles
- Stupid Enemy - Basic AI
- Bringing it together - Series showcase
- Going further - Optional extras
Originally inspired by Tonypa’s tile-based tutorials, modernized for JavaScript and Pixi.js.