Play
Games built from the same systems the tutorials teach. No installs, no accounts — runs in the browser.
Each game is a working implementation of mechanics covered in the tutorial series: tile collision, push logic, pathfinding, procedural generation. Playing them is a different kind of understanding than reading about them.
Games
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Sokoban
Push every box onto a target. The purest tile puzzle ever made — and a direct implementation of the push-block mechanic from World One, chapter 11.
Arrow keys or WASD to move · R to reset · Z to undo
Sprites by Kenny.nl — a useful reference for how a small set of tiles establishes a readable visual language.