A Tilted World
Isometric rendering from the ground up. Mouse-driven movement, depth sorting, camera rotation, and the maths behind projecting a 3D-feeling world onto a flat screen.
Assumes familiarity with the basics from World One.
Posts
- Mouse to Move
- Isometric View
- Isometric Mouse
- Isometric Scroll
- Rotate Hero
- Rotate Background
- Bringing it Together (coming soon)
- Going Further (coming soon)